On Hiatus

Baba is taking a break from AO currently.

We purchased Guild Wars 2 and will participating in Beta events and playing when the game officially starts in August. 28, 2012.

Sunday, May 6, 2012


Sprinklecove is a dungeon in northern central Elysium.  The mobs are remants (Cripplers, Kolaanae, Malahi, plus a few Mortiigs and Dryads) ranging in level from 95-105.  It is a fairly large dungeon with lots of mobs and chests.  Access is easy with only a couple of 95ish mobs guarding the entrance area. The exact location however is very easy to miss.  Babacratus first read about Sprinkelcove at Jexia's AO website which provides Shadowlands hunting maps and nano lists.  He also used AOVault's map as the basis for the map which he edited to show the dungeon entrance here. 

Here is the story of how Babacratus eventually found it.  Babacratus has spent a good portion of his leveling time in Elysium in the Stormshelter dungeon.  After hitting 100 however, the experience started to do down as the mobs there are 80-95 unredeemed.  Baba has been using Jexia's AO website as a hunting guide, but when he started looking for the next higher dungeon, Sprinklecove which according to Jexia's site would have level 95-105 mobs, he could not find it.  Jexia's map shows it to be just south of the big pyramid west of Ripwell.  He made several trips to the area and eventually decided it must have been eliminated or one of the places not included in Rimor 2. 

He tried hunting level 90-105 mobs in the wild at places like the area south of Barter, and while the Mortiigs there gave good experience as well as making good charms, they also have excellent eyesight and are very social, so it is not unusual for pulls to go bad and emergency crowd control panic measures to not always work.  While he as able to grab a level or two this way, it was slow as a bad pull could send him back to a garden and loose a good chunk of experience. 

Baba decided to look once more for the Sprinklecove. Arriving at the spot pointed out in Jexia's map, there is no dungeon door insight.  The only thing nearby is a dam in a small river running south from the pyramid.  From the west side, Baba peered down into the chasm and could see nothing down there except water and the bottom of the dam.  He did notice there was two clues this time.  There were guard fences along the lip of the chasm on both sides and a little ways south a foot bridge.  He crossed the bridge and walked north.  He again peered into the chasm, but could see nothing interesting.  He next investigated a strange looking power house at the top of the hill which he hoped might be the entrance, but he found nothing there. 

He as about to start thinking about where to go next to hunt when he noticed that there was a spot on the east side of the chasm where there was no guard rail.  Curious he walked over to it and peered down.  No dungeon but he did spy a couple of 90ish mobs in the water.  He jumped down to the water, which was a foot or so deep, and looking north up the chasm, he then saw the dungeon door at the base of a tower like structure behind the dam. On his first night there he dinged 105 after approximately 8 days of playing time as reported by the 'played' command.

Babacratus joined Events By Jill, a clan org recently.  He is really glad he applied.  It seems to have mostly mature, easy going, and accomplished players.  They have been really helpful and appear to be well organized.  One of the first things he did was get some critique of his current Crat setup and general advice to work on getting symbiants.  Crat symbiants, the 'Control Unit' class, happen to run into the 10-30 million each if bought from player shops.  Baba is still researching which pocket bosses drop the symbiants.  Babacratus spent some time going through his AO Inventory Assistant to find potentially valuable items to put into a player shop in the Events By Jill city.

It took a few days to collect it all as the pieces were scattered over 5 alts and various bank toons.  Eventually he stocked his shop and opened it up as "Babacratus Boutique".  On opening day it featured an Instruction Disk Summon Grid Armor I, various buffing weapons, and a few dyna or mission only soldier or doctor nanos.

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